AI Insights · Timothy · January 2022
Top 5 Trivia Games in Oceania Q4 2021
In Q4 2021, the top 5 trivia games in Oceania saw varied performance in weekly downloads, revenue, and active users. Discover the trends for each app.
In the fourth quarter of 2021, the top 5 trivia games in Oceania showcased diverse performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at the trends for each app, with data sourced from Sensor Tower.
text or Die from Rollic Games saw a dynamic quarter. Weekly downloads started at around 64K in late September but declined to 24K by late October. However, they rebounded strongly in December, peaking at approximately 47K. Weekly active users followed a similar trend, beginning at 138K and dipping to 72K in November before climbing back to 114K by the end of December. Revenue showed a steady decline from $1K in late September to around $500 in mid-November but ended the year on a positive note with $692 in the final week of December.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced a drop in weekly downloads, starting at 18K in late September and falling to 6.8K by the end of December. Active users also saw a decline from 62K to 32K over the same period. Revenue peaked at $7.7K in late September, then gradually decreased, hitting a low of $2.4K in the final week of December.
Trivia Star: Trivia Games Quiz from Super Lucky Games LLC had a notable quarter. Weekly downloads increased significantly, starting at around 9.7K in late September and reaching a high of 19.8K in early December before settling at 17.3K at the end of the year. Active users mirrored this trend, starting at 41K and peaking at 61K in early December. Revenue also saw growth, beginning at $1.4K in late September and rising to $2.4K by the end of December.
Zoom Out 3D! by Crazy Labs, which launched in early October 2021, had an interesting performance. Weekly downloads fluctuated, starting at 9.6K in early October, peaking at 19K mid-month, and closing the quarter at 11.2K. Active users followed a similar pattern, starting at 5.8K, peaking at 20K in early November, and ending at 12.6K in late December.
Finally, Akinator from Elokence demonstrated steady performance. Weekly downloads began at 7.8K in late September and increased to 12.7K by mid-December. Active users started at 27K and saw a significant rise to 41K by the third week of December. Revenue remained relatively stable, fluctuating between $213 and $381 throughout the quarter.
For more detailed insights on app performance, visit Sensor Tower.